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Post by oneiros on Mar 28, 2008 16:00:37 GMT
Here are the character creation guidelines for you to start thinking about. The idea is for chars with a few stories under their belt, so aim is for a char as if starting then add xp. Attributes: 8/6/4 plus 1 extra dot in any attrib Abilities: 35 (15 Ausp/Fav, max 3 dots before bp). Must meet base and caste minima. Backgrounds: 13 (max 3 dots before bp) Charms: 16 (min 5 Ausp/Fav, max 4 SMAs at start) Colleges: 7 (but see below) Virtues: 6 (max 3 dots before bp) Essence: 3 Bonus points: 15 (as per costs on MoEP:S p97, cannot raise Essence) XP: 37 - to be spent once base character is finalised. You can raise Essence to 4 with this. Other notes: - No Bronze Faction or ronin. - No Sidereal Astrology (a bit beyond me at moment), colleges are for personality/flavour. - All have automatic Backing (Convention on Essence Wielders) 2 - this can be raised. - You will all belong to at least one other convention (directional) - No merits/flaws (let's keep this simple ) - Scenario takes place in the South, starting in a firedust mining town (LH will be familiar with it...) Characters (notional) - BSR: Navion Starlight, Chosen of Journeys - LH: Silent Sunset, Chosen of Endings - BR: Shroud of Mist, Chosen of Secrets - Ulrich: Succour in Extremis, Chosen of Serenity - JD: Mox Jerefin, Chosen of Battles Feel free to use this thread to discuss concepts/ideas/ask questions.
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bravesirrobin
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Post by bravesirrobin on Mar 28, 2008 17:18:46 GMT
awesome.
you realise that I'm going to need my sidereals book back now in order to create my character...
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Post by oneiros on Mar 29, 2008 8:56:52 GMT
No worries - will give it back on Sunday. Will be ordering a copy myself when the Abyssals book comes out anyway BTW, have slightly lowered the initial bps to 15 since you're starting with Ess 3 for free.
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Post by Blackrat on Mar 30, 2008 17:08:27 GMT
Am really not going to have time to think about char creation in the very near future - mainly because it'll involve reading the entire Sids book. Please let me know if / when any particular deadline is decided (ideally with a fair bit of notice .
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Post by oneiros on Mar 30, 2008 18:08:10 GMT
I'd say I'd want at least a character outline (and confirmation) around first or second week of May. Actual character sheets I'd need at least a week in advance of our play date (so nominally start of June).
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Post by Blackrat on Mar 30, 2008 18:28:09 GMT
That's what I call a fair bit of notice Cheers dude.
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bravesirrobin
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Post by bravesirrobin on Mar 31, 2008 9:02:52 GMT
Awesome;
I have a couple of questions:
1) What combo rules are you using? 2) What craft rules are you using? 3) No astology is cool, i agree it's crazy - but will we still include fate-type effects and resplendent destinies and stuff?
My concept at the moment is a little crazy, he's a wanderer, physically and mentally. his motivation is about bringing back the awesomeness of first age crafting to creation. That means I have purchased the artifact background multiple times, as well as taking some craft and occult and savant and stuff. i'm worried that a realistic craft point spread will be entirely useless in a one-off compared to a campaign....
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Post by oneiros on Mar 31, 2008 9:40:55 GMT
1. Combo rules as per Golden Opportunity (max essence charms plus excellency, free comboing) but I will only accept named combos that are on your sheets when I ask for finalised copies 2. Crafting as per GO again (easiest to go with what we're using now). I'm happy to be easy with timescales and we can have some time in before the main event(s) if there are specific things folk want to do. This could be either PbP on the boards or a solo thing prior to main session. On the day though, I doubt we'll have time for extended manufacturing - though that depends on the amount of time between Part A and Part B (think it's fairly obvious that this a 2-part scenario). If you want to take Craft then we can prob work summat out 3. Specific effects can be discussed if you want. I'd imagine you'd have a couple of resplendent destinies set up, which is why I didn't do away with the colleges allocation but I imagine them being more general characteristics for interacting with people (kinda like a pseudo RespDest but without any actual Endurance, etc). I'll have a think though and might revise this. I guess there is the possibility that we could use these chars on a recurring basis (a one-off every so often) but I'm not really inclined to run a full-blown Sids campaign...
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Post by Learned Hand on Mar 31, 2008 9:50:54 GMT
I'm thinking of going with a Chosen of Endings.
One of his RDs, and the one he's in at the beginning is Ragara Soras, who was in Silver Claws as an air-aspected exiled-dynast. I therefore see my guy as having been in the Bronze Faction (hence dynast) but then become an independent (hence exiled) under the protection of Nazri (hence location in south).
I also like the idea that he has been stripped of some of his powers on trumped up charges by pissed of bronze-faction allies, as per the rules on general audits.
I've asked O if I can have up to 4 Imacculate MA charms (they don't seem to be quite as broken as VBOS). Given that BSR has called thrown I may retcon Soras' aspect so that we don't have big-overlap, but I may not. I might also just take VBOS.
I expect to take lots of bureacracy and awareness, with maybe one larceny and one presence charm.
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bravesirrobin
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Post by bravesirrobin on Mar 31, 2008 12:18:37 GMT
1. Combo rules as per Golden Opportunity (max essence charms plus excellency, free comboing) but I will only accept named combos that are on your sheets when I ask for finalised copies 2. Crafting as per GO again (easiest to go with what we're using now). I'm happy to be easy with timescales and we can have some time in before the main event(s) if there are specific things folk want to do. This could be either PbP on the boards or a solo thing prior to main session. On the day though, I doubt we'll have time for extended manufacturing - though that depends on the amount of time between Part A and Part B (think it's fairly obvious that this a 2-part scenario). If you want to take Craft then we can prob work summat out 3. Specific effects can be discussed if you want. I'd imagine you'd have a couple of resplendent destinies set up, which is why I didn't do away with the colleges allocation but I imagine them being more general characteristics for interacting with people (kinda like a pseudo RespDest but without any actual Endurance, etc). I'll have a think though and might revise this. I guess there is the possibility that we could use these chars on a recurring basis (a one-off every so often) but I'm not really inclined to run a full-blown Sids campaign... that all sounds good to me. what i may do is take some craft, but skimp a little on what i would do for an extended campaign.... i think that's the right approach re: resplendent destinies too. interesting idea about the RD as Soras... I am going to be pretty air heavy, including some Craft(Air) probably. though the more i think about it the more i think my character concept is more campaign-y than one-off-y. i might retool completely as a different caste and see if i like a different concept better....
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Post by Learned Hand on Apr 1, 2008 9:52:34 GMT
First draft is up. Still need to add colleges, when I understand them, and info on RDs etc. But for now I'm going to watch Angel. I love holidays.
I also need to double check the costs of everything.
I've ditched the idea of Ragara Soras as a RD, although if poss can I have Ragara Viridian, who was Soras' agent, and the one who turned up just at the nick of time to save the lunars. I've accordingly jettisoned IMA for 2 charms of VBOS.
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Post by oneiros on Apr 1, 2008 10:27:14 GMT
Nifty - he looks interesting. Now I need to read up on the Charms. Viridian is fine for a RD and being based in Chiaroscuro is in keeping with your Mentor
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bravesirrobin
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Post by bravesirrobin on Apr 3, 2008 9:57:33 GMT
More or less set against taking my original concept, not sure he works well as a character for this set up.
Have two additional concepts now, one is again Journeys, one is secrets.
The ideas behind them are quite similar in that my vision of them both is as wandering trouble shooters, who get sent to places to sort things out then move on quickly.
Both we'll be semi-combat characters. The Journeys is a tough-as-nails negotiator, who cuts through the crap and tells it like it is. The Secrets is an investigator and a scholar, able to examine scense and relate everything he sees to his mountains of knowledge.
There is a substantial difference between them. Due to ability minimums the Journeys has 25 dots assigned for him. And about half of them in things he doesn't want. The Secrets has less than 20 dots assigned for him, and very few of them are in things he doesn't want.
I don't see how it's really practical to play a chosen of Journeys with any sense of customisation, as so many dots are assigned for you. This wouldn't be a problem if I was willing to accept having major abilities at 3 instead of 5, but that's going to severely hamper me compared to other characters, and going to restrict my effectiveness with limited ability to buy extra dice as well.
i don't really have a conclusion to this thought process, just wanted to share it.
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Post by oneiros on Apr 3, 2008 10:12:37 GMT
I guess the Journeys is more about the personality expression of those abilities in comparison to other Chosen who have more leeway with the mechanical assignment of dots and therefore their expression of talent.
Remember both extra dice and bonus successes are capped by Essence as opposed to ability scores.
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bravesirrobin
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Post by bravesirrobin on Apr 3, 2008 11:06:27 GMT
Yeah, which actually makes 2nd excellency way better than first.
It's not a problem - I still think one could create a very cool chosen of journeys, it's more that you can only create one viable build (though i guess it depends what you define as viable). whereas most castes (though I haven't dotted them all up) have more than one viable build.
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