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Post by scarletharlot on Apr 9, 2007 14:34:03 GMT
-2? I thought it was -1?
I swear that earth path implies that you can't do artifact creation without it. And that means to make a crystal knife that glitters mildly with pretty essence you need at least resources 3, path 3, craft (magitech) 3, craft (fire) 3, occult 3, lore 3 and possibly craft (wood) for the handle and craft (crystal? or earth?). Abd to make a level three artifact all those at 5? 1st ed rules too, so craft was a bit different, and dragon kings are innately magical. At the 3rd craft path you understand the secret to crystal technology...you'd need craft-fire to make a crystal sword, but isn't it magical just because you know that path? You can't make an artifact one crystal sword without that path...
Maybe I just think magitech sounds so artificial and dragon kings are naturally magic. But with all the bonus points it doesn't matter anyway:) Though I note again that the wood paths suck and should be made betterer...*waves banner* heal like an exalt...
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bravesirrobin
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Post by bravesirrobin on Apr 9, 2007 16:41:36 GMT
There's no point arguing over rules that may or may not change in 2nd ed.
Dragon Kings aren't as cool as exalts sadly. There are a couple of examples of this in the book. The only two substantial changes I can think of is that (a) yes, you do take whatever the penalty is for an ability with no dots. however i'm thinking that you should have enough BPs to have at least one dot in almost every ability (as i've said, 60 is just to see where we start) (b) stamina does not add to lethal soak.
For now I'm thinking that you need the dots, Crystal and Plant technology will certainly be enabled/enhanced by the DK paths, but for now at least, I'm gonna rule that they are not inherently necessary, but the dots in the relevant crafts are. i fully expect the 2nd ed rules to back me up on this.
the craft thing is annoying i know. you do need to put more points in more places to create artifacts than most other things. but this is because artifacts are awesome. and remember the savant background will be adding dice too.
as far as i can tell, would appreciate others thoughts on this, i believe there to essentially be 10 crafts in 2nd ed. Air - ? Earth - Geomancy Fire - Magitech Water - Alchemy Wood - Genesis basically a magical and non-magical variety for each element. you essentially need dots in two (+lore and occult) to create magical things, you need the magical craft and the non-magical craft.
DKs will also have excellencies for all abilities, as all magical beings seem to in 2nd ed. probably comparable to spirit excellencies.
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bravesirrobin
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Post by bravesirrobin on Apr 9, 2007 18:28:03 GMT
Couple more things to note. I have added Linguistics to the minimums. The two languages that every DK needs to know are Old Realm and High Holy Speech. More points in linguistics will be tricky. The dots will confer the same languages as normal, but with ancient dialects. So most modern people won't understand them. However, some IC training time can convert ancient languages to modern ones, so it won't cost XP to make a change.
Also everyone is going to be between 200 and 250 years old. Which means everyone is eligible for essence 6, and perhaps 7. Everyone should have an essence of at least 4, but I hardly think that needs to be said, because I am sure everyone will take max available essence anyway.
I've also looked at the maths, and I am going to increas the proposed 60BP to 75BP. With the starting 25 that means everyone know has 100BP to spend on the character. You will all be most awesome.
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Post by Olaf on Apr 9, 2007 22:48:45 GMT
We have 60 extra BP - it's not like we can't afford a few dots of Craft. There's no point arguing over rules that may or may not change in 2nd ed. But arguing over rules is fun. Not that they've published what spirit excellencies actually do, as far as I remember.
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bravesirrobin
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Post by bravesirrobin on Apr 10, 2007 11:36:57 GMT
We have 60 extra BP - it's not like we can't afford a few dots of Craft. There's no point arguing over rules that may or may not change in 2nd ed. But arguing over rules is fun. Not that they've published what spirit excellencies actually do, as far as I remember. 75 extra BP I know. I'm just saying. I think things like that are most likely to change when new rules come out. I think your right. Another reason to wait for the new rules.
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Post by johandenerad on Apr 10, 2007 12:12:43 GMT
On the Craft thing, it specifically states that crafting crystal or vegetative technology is impossible without Path of Solid Earth 3 or Path of Growing Wood 3 respectively (unless you're a Solar, of course). Why is that likely to change in 2nd. ed, and why do you want to rule the other way, BSR?
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bravesirrobin
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Post by bravesirrobin on Apr 10, 2007 12:15:00 GMT
Sorry, was not hugely clear.
I meant normal artifacts required dots but not paths.
I will wait to see new rules too, but specific DK tech is much more likely to be possible only with Paths and for now, we will consider this to be the case.
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Post by johandenerad on Apr 10, 2007 12:28:53 GMT
Ah, k.
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Post by Blackrat on Apr 10, 2007 14:07:30 GMT
2) I didn't realise 'cause I was thinking of her in terms of a human being in the world that I know, rather than a player. Schoolboy error. That's what you get for referring to people by their IC names! It's like me calling JD "Leo" - sure, that's his name IC in the Exalted Modern game, but it doesn't make sense OOC. Same with the RL game.
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Post by johandenerad on Apr 10, 2007 14:15:23 GMT
Also everyone is going to be between 200 and 250 years old. Which means everyone is eligible for essence 6, and perhaps 7. More rules gumpf; Dragon Kings can't achieve Essence higher than 6. However, they can buy Virtues to 6 when they achieve Essence 6.
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Post by Blackrat on Apr 10, 2007 14:57:03 GMT
Sigh. There are just too many damn rules to these games, and I know far too few of them. I'm going to find a game that's too obscure for any of you to have read the books, and then I can be the expert. Unknown Armies, anyone?
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bravesirrobin
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Post by bravesirrobin on Apr 10, 2007 16:31:04 GMT
Also everyone is going to be between 200 and 250 years old. Which means everyone is eligible for essence 6, and perhaps 7. More rules gumpf; Dragon Kings can't achieve Essence higher than 6. However, they can buy Virtues to 6 when they achieve Essence 6. Yeah. I read that too. And I don't care. But yes, everyone at essence 6 will have all attributes/abilities/virtues capped at 6. and willpower at 12 (just cos i think that's cool too). when racial bonuses are included it means some attribute will have an effective cap of 8. mmmmmmmmmmmmm.
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Post by Blackrat on Apr 10, 2007 16:40:31 GMT
Is "Dex 8" a valid character concept?
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bravesirrobin
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Post by bravesirrobin on Apr 10, 2007 16:50:55 GMT
Is "Dex 8" a valid character concept? I think you mean a Dex 8 flying martial artist.
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Post by Blackrat on Apr 10, 2007 17:03:21 GMT
Well, I haven't really nailed down the details yet; I'm just going for the core, central, overriding concept.
But yes, it does seem quite likely that he will be able to fly.
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