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Post by johandenerad on Apr 6, 2007 19:14:54 GMT
Ooh, and out of pure, rules-crunchy interest, what amount of BP and what minimums were you thinking of imposing BSR?
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Post by johandenerad on Apr 6, 2007 20:16:38 GMT
Just read up on Dragon Kings. Go dashing Raptok with an orichalcum daiklave. Now should it be grand or reaper...
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bravesirrobin
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Post by bravesirrobin on Apr 7, 2007 12:40:28 GMT
I haven't done the maths yet, but for a jumping off point lets go with 60BP on top of the standard. I will almost certainly increase over that, once I see what people can do with it.
Minimums, at least 2 dots in all of the following abilities (or one of a pair):
Melee/Martial Arts Thrown/Archery Presence/Performance Socialise Lore Linguistics (1 dot) Ride/Sail
Background: Savant
Again, will probably add to this list. It's all from memory as I have no exalted resources to compare to. If someone wants to check the realm DB minimums, that would help.
Basically the point is I want everyone to be a balanced character. Remember you are from a time when the world was stable and sane. You were sophisticated and refined. Don't be nothing but a combat monkey, though feel free to be kick-ass in combat.
I'd also like everyone to be comparable in terms of essence, so we will look at what people can do with the BP.
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Post by johandenerad on Apr 7, 2007 12:59:12 GMT
Another question: which breed does everyone want to play? And SH said she was interested. And she wants liddle Dragon babies. *sigh*
I was thinking Essence 4/5. And I was thinking of playing a combat monkey. With Presence 5 and a necklace of solar charisma. Just to clarify, we are starting with the ancient dragon king model, right?
Also Olaf has flagrantly breached the Kaufman policy once again. Such an important policy it is, that we didn't notice. (see post re: CD writer on previous page)
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luke
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Post by luke on Apr 7, 2007 13:58:17 GMT
Another question: which breed does everyone want to play? Pterok.
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Post by Olaf on Apr 7, 2007 15:56:37 GMT
1) Sorry.
2) I didn't realise 'cause I was thinking of her in terms of a human being in the world that I know, rather than a player. Schoolboy error.
3) I'm not on broadband so we can't use MSN. But I'll be back in the real world on Tuesday anyway, as it happens.
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Post by Learned Hand on Apr 7, 2007 16:28:16 GMT
Pterok craftsman-savant (it's a secret 5th race)
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bravesirrobin
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Post by bravesirrobin on Apr 7, 2007 16:43:31 GMT
Well, yes to ancient dragon-king model. But only in so far as we'll be using 2nd ed rules, so we don't know how appropirate anything from the PG will be.
Also, adding Craft to the minimums list. Can be any craft you like.
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luke
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Post by luke on Apr 8, 2007 11:28:55 GMT
What craft does Geomancy fall into now?
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bravesirrobin
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Post by bravesirrobin on Apr 8, 2007 11:32:42 GMT
Noone's sure yet - until the next book in the Wonders of the Lost Age/Black + White Treatises series comes out. You'll need some Craft(Earth) and you may well have to supplement that with some Craft(Geomancy). For artifacts you tend to need Craft(Fire) and Craft(Magitech) after all.
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Post by scarletharlot on Apr 8, 2007 16:20:53 GMT
But Dragon Kings don't have craft Magitech; they just learn to feed essence through their paths... Wouldn't it depend on the geomancy you wanted to do? Big things being craft earth etc? I like the way that craft works for them, level three on a path and then you just are enlightened and practised enough to understand it. I would like to note, however, that the wood paths suck.
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bravesirrobin
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Post by bravesirrobin on Apr 8, 2007 16:31:08 GMT
Again, not sure how much any of this will apply to 2nd ed.
Surely Dragon Kings can have Craft(Magitech) in the same way they can put points in any ability. The only way they can maniuplate essence is through the paths, but it doesn't mean they can't just put dots in abilities.
They can learn Terrestrial Circle Sorcery and Terrestrial Martial Arts too.
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Post by Olaf on Apr 8, 2007 18:49:10 GMT
Yeah, I don't understand why they wouldn't use Craft(Magitech) too. How else would they make/understand artifacts?
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Post by scarletharlot on Apr 9, 2007 9:49:56 GMT
You use normal crafts with one of the paths active don't you? And we can only make artifacts out of crystal, orichalcum and vegetation, can't we? Plus it's poo to have to have level three of a path, then three dots of magitech, then three dots of craft fire/earth etc (as well as lore and occult) before you can make anything. It's far nicer if our artifact crafting ability comes much more naturally to us through a path and then we can just work crystal/orichalcum technology... Maybe you could learn magitech to work Jade etc, but you don't need it for orichalcum.
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luke
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Post by luke on Apr 9, 2007 11:13:54 GMT
The players guide specifically says that the path used for crafting crystal technology and orichalcum uses the normal artifact creation rules, which means that it requires normal rolls. The charm adds your Path in automatic successes to the rolls to make them, and takes away any penalties due to not having the right equiptment (which is great). But you still need to actually make the rolls themselves, and meet the minimum requirements, which means you still need lots of craft (Magitec) to make it go.
Its the same with all the abilities that the Paths give you. It can grant extra actions, or increase the dice we have to attack with, but you still need the ability Melee or whatever to actually hold a sword. Likewise, the air paths increase your ability to see things, but that doesn't mean you don't still need to take lots of Awareness.
On a related subject, do we take the -2 penalty for using an Ability we have no dots in?
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