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Post by Learned Hand on Feb 24, 2008 18:21:43 GMT
There are some but they tend to be a bit complex. Could you tell us what they are, though? Or could we borrow the book?
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Feb 24, 2008 18:28:40 GMT
Will look 'em up later - off the top of my head they're at least artifact 3, and likely to require craft(magiair) and craft(magifire)
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Post by oneiros on Feb 26, 2008 15:03:27 GMT
Okay, bit of revision to Azir's downtime activities following discussions with BSR. For the most part, Azir confines his activities to Tredamin and the local area.
W1: Study (pharmaceutics), set-up small workshop. Convinces Queen Latifah to appoint him Royal Physician. W2: Following 'negotiations', the three other apothecaries agree to become part of a medical network. Start production of new medications. W3: Study (diplomatic intelligence, pharmaceutics), discuss plans for party. Potion-making W4: Start search for an apprentice. Start basic researches into Alchemy. Formulate basic plan for nation governance.
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Post by Learned Hand on Feb 26, 2008 19:25:48 GMT
I moved this thread. It's old location upset me, and I like to abuse power.
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
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Post by bravesirrobin on Feb 26, 2008 21:53:51 GMT
Fair enough.
I did look up craft items in the Wonders of the Lost Age. There are three:
Gauntlets of Crafty-Forginess - 4dot Bracers of Crafty-Stuff - 3dot Thingwossoms of Extra Arms - 4dot
All of them would require both Craft(Magifire) and Craft(Magiair) to construct properly. And two of them require implantation through surgery.
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Post by Learned Hand on Feb 26, 2008 22:03:07 GMT
What do the bracers do?
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
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Post by bravesirrobin on Feb 26, 2008 22:19:14 GMT
I think the mechanical effect is to provide essence success to any appropriate craft roll. They create tools in your hand. They have to be implanted under the skin.
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Post by oneiros on Feb 27, 2008 6:06:38 GMT
Someone call for a surgeon?
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missdixievoom
Junior Geek
crunchy on the outside crunchy on the inside
Posts: 122
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Post by missdixievoom on Feb 27, 2008 15:47:40 GMT
urgh, no. Although a pleasing echo of Wolverine....
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Post by Learned Hand on Feb 29, 2008 18:02:21 GMT
Week 1: Wheeling and dealing Week 2: training for integrity Week 3: training for integrity Week 4: training for integrity
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Post by Blackrat on Feb 29, 2008 23:26:36 GMT
There are some but they tend to be a bit complex. you could probably do with building yourself a workshop - if you check out the workshop descriptions in OC you'll see that Craftsmen Needs No Tools, only provides the benefit of a basic workshop. which gives a two dice penalty. though the primary benefit of CNNT is the speed basically. I propose we rename it to Craftsman Uses No Tools.
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