bravesirrobin
Geek of Geeks
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He bravely turned his tail and fled
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Post by bravesirrobin on Feb 17, 2008 22:39:57 GMT
By my reckoning it'll be about a month in-game time between sessions. What's everyone been up to? We can break it down by week...
Character Kairos Fox Azir Ferric Week 1 Deals Away ? ? Week 2 ? Away ? ? Week 3 ? ? ? ? Week 4 ? ? ? ?
FYI, the events of social engineering happen at the very beginning of week 3.
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missdixievoom
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crunchy on the outside crunchy on the inside
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Post by missdixievoom on Feb 18, 2008 11:51:17 GMT
I'm thinking of making something, specifically a three dot artefact like a door or giant vase you climb in which acts like a fixed portal. I was thinking I could make one entrance near where we are now, and the other in Nexus, which would mean easy access to the Wild for further making stuff, and easy access to the big city for every one else. You may spot LHs learned hand in this plan.
Is this possible? a good idea?
(It is 3 dot because it has a 4 dot ability but also a 4 dot drawback because you can only get to one place with it)
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Post by Blackrat on Feb 18, 2008 12:51:07 GMT
This should be in the OOC section, shouldn't it?
MDV - good idea. Totally giant vase, comme Zelda - or even pipes, like Mario. Fox will wholeheartedly and emphatically (almost annoyingly so) approve of any plan that makes travel to Nexus easier, and will also be keen on any plan to gain easier access to the Wyld.
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Post by Learned Hand on Feb 18, 2008 13:06:46 GMT
It deinfitely has to be a giant green pipe now.
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Post by oneiros on Feb 18, 2008 14:00:00 GMT
Can we then go on a trawl through the Wyld to find the fire-spewing carnivorous plant that we will tame to be its guardian? As for downtime for Azir: W1: Study (plants/local area) W2: Study (start local flora-fauna catalogue) [Fox might be able to help with this as well if he wants], set up/expand apothecary workshop W3: Study (diplomatic intelligence), discuss plans for party W4: <<Not sure yet>>
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Post by Learned Hand on Feb 18, 2008 14:26:24 GMT
We'd be fools not to
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bravesirrobin
Geek of Geeks
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Post by bravesirrobin on Feb 18, 2008 14:38:26 GMT
You have the capability to build one in theory. But you need two things; a design and materials.
You don't have either of these things yet. This would be a workable project but it'll take quite a lot of time. I don't think the drawback is big enough to bring it down to three dot currently either, but I'll look through the rules and do some thinking.
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Post by Blackrat on Feb 18, 2008 16:04:33 GMT
To combine the above, perhaps the drawback could be extended to: Occasionally fire-spewing carnivorous plants pop out of it and you have to eat the weird flashing fire plant so that you too can shoot fireballs and kill it. Or alternatively, for an extra dot sometimes it just goes into a big room full of gold coins.
Fox will gladly go hunting with Azir, but isn't particularly bothered about learning. And as per BSR's original post I don't think he's around for the first 2 weeks anyway. He will be attempting to subvert the populace, as is his wont, and praying a lot. More detail if / when required.
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Post by oneiros on Feb 18, 2008 16:35:49 GMT
Fox will gladly go hunting with Azir, but isn't particularly bothered about learning. Was more thinking Fox might like a run around in the woods Plus, his Survival is far higher than Azir's so able to point out weird plants/find animals etc. But as you say, he's probably off preaching to the huddled masses.
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Post by Blackrat on Feb 18, 2008 17:42:48 GMT
Cool, yeah - well he'll be happy to assist if he's around. BSR's call, I guess.
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missdixievoom
Junior Geek
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Posts: 122
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Post by missdixievoom on Feb 18, 2008 20:06:02 GMT
I know it takes time but I can work faster with craftsman needs no tools so 3 rolls a month. I have to get 60 successes on difficulty 5 rolls. The first 15 reveal what special ingedients I need, and I thought it might be fun to RP going to get them during one of the sessions.
As for the dots, I figured it was a four dot drawback because it provides 'great obstacles to its use'. You have to be in the right place *and* want to go to the right place, out of a choice of a small number of places.
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bravesirrobin
Geek of Geeks
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Post by bravesirrobin on Feb 19, 2008 0:20:39 GMT
I know it takes time but I can work faster with craftsman needs no tools so 3 rolls a month. I have to get 60 successes on difficulty 5 rolls. The first 15 reveal what special ingedients I need, and I thought it might be fun to RP going to get them during one of the sessions. As for the dots, I figured it was a four dot drawback because it provides 'great obstacles to its use'. You have to be in the right place *and* want to go to the right place, out of a choice of a small number of places. I don;t think this is great obsatacles to use. Because where you are and Nexus are two of the most useful places to be. I'd say this is a minor drawback really - superfast travel is a very rare ability in Exalted, and having it confined to two places, that aren't inconvenient locations, is not a major drawback. You can start this planning in the downtime if you want - i'll make the three rolls for you if you tell me what charms you want to use.
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Post by Learned Hand on Feb 19, 2008 8:10:32 GMT
As for the dots, I figured it was a four dot drawback because it provides 'great obstacles to its use'. You have to be in the right place *and* want to go to the right place, out of a choice of a small number of places. I don;t think this is great obsatacles to use. Because where you are and Nexus are two of the most useful places to be. I'd say this is a minor drawback really - superfast travel is a very rare ability in Exalted, and having it confined to two places, that aren't inconvenient locations, is not a major drawback. A 4-dot artifact should be something similar to celestial circle sorcery,according to OC. There are spells that let you travel anywhere, with your friends and their panopoly, through the air at up to 200mph. Surely that's a hell of a lot more useful than travel (albeit faster travel) between a few places, each of which, I assume, would require some sort of construction at the destination. If it was 4-dot you might as well just build a big old airship. I've been arguing with MDV that limited use is a 5-dot drawback. Imagine a sword that you could only use in a few places. Even if they were the most useful places it will will be a bit of a drag.
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Post by Blackrat on Feb 19, 2008 10:08:24 GMT
There's a specific section in the rulebook about instantaneous travel and how it is almost never allowed, IIRC. It seems to be a special case, treated separately from most fast travel. I'll see if I can find it, before anyone hits me with "citation needed" I may be making it up anyway... Incidentally, I'm not entirely convinced by your sword argument - I just don't think the two are directly comparable. Such a sword would either be useful in enough places (e.g. "on the battlefield") to not really be a drawback at all, or it's pretty much useless because you never know where you'll need it - there's no middle ground. Whereas with travel, certain locations really will be much more useful than others (and as BSR says, Nexus and Tredemin are two of those for us).
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bravesirrobin
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Post by bravesirrobin on Feb 19, 2008 11:09:37 GMT
I don;t think this is great obsatacles to use. Because where you are and Nexus are two of the most useful places to be. I'd say this is a minor drawback really - superfast travel is a very rare ability in Exalted, and having it confined to two places, that aren't inconvenient locations, is not a major drawback. A 4-dot artifact should be something similar to celestial circle sorcery,according to OC. There are spells that let you travel anywhere, with your friends and their panopoly, through the air at up to 200mph. Surely that's a hell of a lot more useful than travel (albeit faster travel) between a few places, each of which, I assume, would require some sort of construction at the destination. If it was 4-dot you might as well just build a big old airship. I've been arguing with MDV that limited use is a 5-dot drawback. Imagine a sword that you could only use in a few places. Even if they were the most useful places it will will be a bit of a drag. you're right, you could just build an airship for 4 dots. and in some ways it might be a lot more useful. instantaneous travel is 4 dots - there is only one instant travel spell at the celestial level and it has a range of ten miles and a drawback that you have to have been to the place before. it's also likely to require a decent amount of essence to operate. and some tough materilas. but these can be assuaged depending on how you want to design it. i can think of two basic variations: 1) the portals are mobile so can be moved to the required destination, though it's not easy to move them around, as opposed to fixed portals that can't be moved once you've built them. 2) rather than a pair of portals to travel between you can build the capability to have a network with potentially multiple destinations.
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