bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Mar 22, 2007 14:17:18 GMT
Some of the mining droids would have been able to help also. But yeah, walking around randomly, which suppose was not the best plan I ever had
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Post by Blackrat on Mar 22, 2007 14:23:49 GMT
Lol. S'ok *hugs*
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shrubbery
Junior Geek
Harbinger of marshmallows
Posts: 56
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Post by shrubbery on Mar 22, 2007 21:22:18 GMT
Just to play devil's advocate for a moment, it is sometimes good to run out of ideas and have things just go wrong or not work (like the chasm thing) as it gives us a chance to see how our characters react to the pressure of being 'stuck', like Star Wars ANH when they get stuck in the garbage squasher thing with the serpenty creature that nearly eats Luke. Personally, I thought we got some good rp out of the tension between characters. Although I see what BR means about being railroaded. In the basement we kinda reached the stage at which, in computer games, I walk systematically round the level walking into all the walls to search for hidden doors. And we blew up the heater not because our characters had any way of knowing it would lead to the mines, but because out of game we knew it had to be there for a reason. Loved the spiders, BTW.
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Post by Blackrat on Mar 22, 2007 22:34:49 GMT
That's precisely my point. It's not that I think we should never be stuck, or that I didn't enjoy the roleplay that came out of being stuck - it's just that I think it went on a little too long. Your computer games analogy is perfect, as is your point about metagaming. I also thought the spiders were excellent. Very evocative moment when the mining droid ran into the web. Excellent stuff
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Mar 26, 2007 17:11:54 GMT
Ok, Experience awards for session 2 are now live. Overall I thought everyone was excellent so you have all earnt more than a simple 'encounter counting' amount of XP. Jarakel 640 XP Excellent, brave to use the force point especially. they are a valuable commodity. Lu-Tsen 640 XP Very Good, some excellent roleplay, even if it was less than helpful at times also picked up on the points of being able to repair stuff more often mentioned last time Raffgar 620 XP Good, particularly in combat. I felt you were slightly less involved at times, which may be because you don't know the other players so much. Also you have been less active on the boards. Y'lemon 630 XP Really good, some excellent roleplay with Lu, it is slightly less cos i think you fell prey to the roll dice/ask NPCs method of gaming too often (which is partly a problem with my GMing to be honest, but since I am the GM I do what I like muahahahahaha!)
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Mar 26, 2007 17:18:47 GMT
As you can see from the first post, we are very very close to levelling up. So I think I may allow everyone to do this once we get off planet (which will be one encounter later and certainly provide enough XP) during next session. Blackrat, you either need a backstory by next session or to do amazingly well in the in between PBP, cos you are the only person who currently won't be levelling up after the first encounter of next session. (I will let you anyway, but it will be cheating, and it will keep me awake at night, you wouldn't want that on your consicence would you?) So everyone can start thinking about the difference a new level will make.
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Post by Blackrat on Mar 26, 2007 17:37:33 GMT
Raffgar 620 XP Good, I felt you were slightly less involved at times, which may be because you don't know the other players so much. And don't you go trying to get to know us any better, neither. We don't 'preciate yoor type round here. [/hick_accent]
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Post by johandenerad on Mar 26, 2007 17:50:32 GMT
Would it make more sense to level up before the next session? Just to avoid sucking up game time? If it would throw the encounter out of whack then we could leave it, but I'm not sure what I'm doing, and if I force myself to think about it now I won't end up umming and aahing over it during the game.
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Post by Blackrat on Mar 26, 2007 17:52:13 GMT
Would it make more sense to level up before the next session? Just to avoid sucking up game time? If it would throw the encounter out of whack then we could leave it, but I'm not sure what I'm doing, and if I force myself to think about it now I won't end up umming and aahing over it during the game. I think that's why BSR said So everyone can start thinking about the difference a new level will make. i.e. Make your plan now, so that levelling up in game time will be nice and quick. Also, for what it's worth, I think levelling up on the ship is thematically perfect (end of the first story) and also OOC appropriate as we'll want a discussion breather at that point anyway.
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Post by johandenerad on Mar 26, 2007 17:57:09 GMT
Sorry, should have read that more closely.
[/innattentiveness]
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Mar 26, 2007 20:44:42 GMT
Yeah, that's pretty much the plan. I was thining we could even update the online character sheets now and update the paper ones at the relevant point.
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Post by johandenerad on Mar 27, 2007 2:03:03 GMT
I rejigged my skills last session so they'll need updating first, it's all on the sheet though *smiles winningly*
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Mar 27, 2007 10:38:19 GMT
Cool. Will update that later. The first thing I guess we need to decide is what levels people are taking. I am assuming everyone is just going to level 2 in there chosen classes, but perhaps people will be looking to diversify?
I wno't be imposing XP penalties for multiclassing or anything of that sort.
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Post by Blackrat on Mar 27, 2007 12:33:01 GMT
I think I'm going L2, yeah - although I'd appreciate a quick glance at the core book at some point to check.
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Post by johandenerad on Mar 27, 2007 12:56:15 GMT
I was thinking of taking a level in Scout for L2 (massively increase my list of class skills, bonus feat etc.) before taking a level in Soldier at L3 - yay two feats at once!
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