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Post by oneiros on Sept 30, 2008 20:17:52 GMT
Please post new character sheets here when you're done
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Post by johandenerad on Oct 1, 2008 11:18:55 GMT
ENNICO SORREL Chosen of Endings Motivation: Restore the Terrestrial Hierarchy
Attributes
Str 2 (4xp) Dex 4 Sta 2 Cha 4 Man 3 App 5 Per 3 Int 4 Wit 2
Abilities
[Journeys] Thrown 1 [Serenity] Dodge 2 Linguistics 3 Performance 4 (6xp) Socialise 4 (1bp) [Battles] Presence 4 (5xp) [Secrets] Investigation 1 Lore 3 Occult 5 (+2 Divine) (3bp) Stealth 2 [Endings] Awareness 3 Bureaucracy 4 (+1 Divine) (1.5bp) Integrity 2 Martial Arts 5 (+3 SSSS) (3.5bp)
Languages: Low Realm (Native); High Realm; Old Realm; Forest-tongue (2xp); Flametongue (2xp); Riverspeak
Advantages
Compassion 2 (3xp) Conviction 4 (3bp) Temperance 4 (3bp) Valour 2 Willpower 8 Essence 4 (27xp) Personal 16 Peripheral 44 Committed: 8
Charms
3rd Performance Excellency Heart Brightening Presentation Style
Shun the Smiling Lady Cash and Murder Games Life Without Compunction You and Yours Stance
2nd Occult Excellency (10xp) Mark of Exaltation Telltale Symphony Incite Decorum Unweaving Method Willing Assumption of Chains
Prior Warning Expected Pain
2nd Bureaucracy Excellency Icy Hand Terminal Sanction
1st MA Excellency (10xp) 4th MA Excellency (10xp) Secrets of Future Strife (10xp) Blade of the Battle Maiden (10xp) Joy in Adversity Stance (10xp)
Colleges
The Rising Smoke 5 The Sword 3
Backgrounds
Acquaintances 1 Ally (Tellurian - God of Terrestrial Reassignment) 1 Ally (Elder Oak - God of Farhold) 1 Artifact (Starmetal Serpent Sting Staff) 2 Artifact (Torc of Unified Action) 2 Backing (Convention of Wood) 3 Backing (Convention on Essence Wielders) 4 (3MP) Backing (The Violet Bier of Sorrows) 1 Celestial Manse 1 Connections (Nexus Underworld) 1 Salary 3
Limit: 0 Paradox: 4
15bp spent (+6 Abilities: 6, +2 Virtues: 6, +6 Specialties: 3) 109xp spent (+1 Strength: 4, +1 Compassion: 3, +1 Essence: 27, +6 Charms: 60, +2 Languages: 4, +1 Presence: 5, +1 Performance: 6) 7xp remaining 3MP spent, 0 MP remaining
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Post by Blackrat on Nov 7, 2008 13:18:38 GMT
SHROUD OF MIST: Sidereal P.I.
Chosen of Secrets Motivation: To Find Out Why.
Attributes STR 2 DEX 3 STA 2 CHA 4 MAN 4 APP 2 PER 4 INT 3 WIT 4
Abilities [Journeys] [Serenity] Craft (Fate) 2; Dodge 1; [F] Linguistics 2 (Old Realm, Flametongue) (+2 Astrological Petitions); [F] Performance 3 (+2 Prayer); [F] Socialise 4 (+2 Gather Information) [Battles] Archery 1, [F] Presence 4 (+2 "Of course I'm meant to be here!") [A: Secrets] Investigation 5 (+2 Questioning); Larceny 2; Lore 3; Occult 2; Stealth 4 [Endings] Awareness 2; Bureaucracy 3; Integrity 3; Martial Arts 2
Virtues Compassion 2; Conviction 3; Temperance 3; Valour 2 Willpower 6 Essence 4
Charms
World-Shaping Artistic Vision 1st Dodge Excellency 2nd Socialise Excellency 2nd Performance Excellency
2nd Investigation Excellency 4th Investigation Excellency Auspicious Prospects for Secrets Efficient Secretary Technique Research Assistant Invocation Embracing Life Method
Avoiding the Truth Technique
Methodology of Secrets Of Secrets Yet Untold
Mark of Exaltation Incite Decorum
2nd Stealth Excellency
2nd Integrity Excellency Unhearing Dedication
Colleges
The Key 1 The Mask 4 The Sorcerer 2 The Messenger 1
Backgrounds
Backing (The Division of Secrets): 3 Backing (The Convention of Fire): 2 Backing (The Convention on Essence Wielders): 2 Salary: 2 Connections (Bureau of Heaven) 2 Connections (Essence Wielders: Threshold) 2 Connections (All-Seeing Eye: The South) 1 Connections (The Immaculate Order: The South) 1 Artifact: 1 (Starmetal Chain Shirt) Sifu: 1
BP spent: 15 (5 on abilities, 5 on specialties, 3 on virtues, 2 on b/g) XP spent: 55 (8 on abilities, 27 on Ess, 20 on charms)
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Post by ulrich on Nov 11, 2008 14:42:08 GMT
Succour in Extremis Chosen of Serenity Motivation: Why Have Bronze When You Can Have Gold?
Attributes STR 1 DEX 4 STA 1 CHA 4 MAN 5 APP 4 PER 3 INT 3 WIT 3
Abilities [Journeys] [Serenity] Craft (Fate) 1; Dodge 2; Linguistics 3; Performance 2; Socialise 4 [Battles] Melee 1; Presence 5 [Secrets] Larceny 5; Lore 3; Occult 2; Stealth 5 [Endings] Awareness 2; Bureaucracy 2; Integrity 4; Martial Arts 2, Medicine 2
Virtues Compassion 1; Conviction 3; Temperance 3; Valor 2 Willpower 6 Essence 4
Charms
[Larceny] 2nd + 4th Excellencies Avoiding Truth Technique
[Lore] 2nd Excellency Methodology of Secrets Of the Shape of the World
[Performance] 1st Excellency Heart Brightening Presentation Style
[Presence] 2nd & 4th Excellencies, & Propitious Alignment
[Stealth] 1st Excellency & Propitious Alignment Soft Presence Practice Walking Outside Fate Subordinate Inspiration Technique
Colleges The Musician 1 The Ewer 1 The Lovers 2 The Mask 3 The Sorcerer 1
Backgrounds Artifact 2 (Starmetal Discreet Essence Armour) Backing 2 (Convention of Wood) Backing 3 (Convention on Essence Wielders) Backing 4 (Gold Faction) Celestial Manse 3 (Palace of Heavenly Delights, Gem of Spoken Language) Connections 3 (Heaven) Connections 3 (Cult of the Illuminated) Salary 3
Expenditure BP (15 of 15): Presence/Larceny/Stealth from 3 to 5 (6); Backgrounds (9). XP (53 of 55): Essence 4 (27); Integrity from 1 to 4 (9); Charisma from 3 to 4 (12); Socialise from 3 to 4 (5).
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Post by scarletharlot on Nov 22, 2008 21:08:10 GMT
Spinning Pyramid Chosen of Serenity Motivation: Create and maintain harmony in Creation and Yu-Shan at any cost
Attributes
STR 2 (4xp) DEX 5 STA 2 (4xp)
CHA 4 MAN 3 APP 4
PER 3 INT 3 WIT 3
Abilities
[Journeys] Sail 1, Survival 2, Thrown 1, Ride [F] 1 (3xp)
[Serenity] Craft: Fate 3 (1bp), Dodge 3, Linguistics 3 (1bp), Performance 5 (3bp), Socialise 4 (1bp),
[Battles] Presence [F] 4 (1bp 5xp),
[Secrets] Investigation 2, Lore 3, Occult [F] 3 (3xp), Stealth 1
[Endings] Awareness 2, Bureaucracy [F] 4 (9xp), Integrity 2, Martial Arts 2, Medicine 2
Advantages
Compassion 1 Conviction 4 (3bp) Temperance 3 Valour 2
Willpower 7
Essence 4 (27xp) Personal 15 Peripheral 41
Health Levels -0 + -1 ++ -2 ++ -4 + Incap +
Charms
Excellencies 1st Performance 2nd: Craft, Bureaucracy, Investigation, Medicine. 3rd Performance (10xp) 4th Performance (10xp)
Dodge Absence, 2m, ignore all penalties on Dodge DV to resolve attack. Doesn't help if attack undodgeable.
Duck Fate, 10m, roll dex+dodge against diff of opponents essence; if succeed avoid harmful effect. Inc, environmental and continuous; area attacks where can't move out of radius defeat.
Avoidance Kata, 2m, within first two actions after join battle can decide to vanish and reappears somewhere would plausibly have gone if had acted differently a few minutes ago. 2wp to overcome illusion.
Performance Heart Brightening Presentation Style, 2m, Excellencies apply to Burea, Presence, Performance and Socialize.
Faultless Ceremony, 1m, during ceremony prayer roll char+perf+essence at diff of 8-resources spent on ceremony. +1 dice for next week to participents' relevent actions. Broader beneficial effects.
Perfection in Life, 5m, charis+perf during performance against highest MDV of audience; if not creature outside fate +1 willpower (can take over maximum but only once per day).
Defence of Shining Joy, 5m 1wp, +perf score to dodge when calculating dv for rest of scene; can use perf. excellencies instead of dodge; ignores onslaught penalties and -1 dv penalty to attacks made (to min of zero).
Song of Spirit Persuasion, 5m 1wp, singing roll manip+perf versus a spirit's MDDV, if succeed becomes ally for rest of story with intimacy to that effect.
Ice and Fire Binding, 10m, hour long song, int+perf roll diff 9; sidereals who do not know charm can help reducing by one to min of 5. Successful summons an elemental with essence no higher than sid. For one season spirit is bound to seak joy, health and pleasure of chosen dominion, magnitude not more than essence. At end of period spirit forgets who bound it.
Harmonic Completion, 16m 1wp 1lhl, prayer stip blinding, any perf rolls succeeds with 1 success/die, anyone paying attention gains an intimacy to perf. Dodge DV and MDDV increase by amount equal to unmodified perf.
Socialize Fortuitous Fellowship (4bp), 12m, spend week spreading ideas in a community, roll wits+socialize and spend successes on units magnitude and loyalty. Magnitude can't exceed craft fate and loyalty can't exceed highest virtue. Can define policy of group making self leader with suitable resplendent destiny. Any possible common interest can become basis.
Occult Mark of Exaltation (10xp), 2m, light from caste mark allows to see unmanifested spirits within essencex5 yards; single auto success on any presence, perf, occult, bureau or socialize and stacks. Spirits and others of cast can see the light.
Bureaucracy Icy Hand, 1m, touch a bureaucrat and roll charis+bureauc, against targets MDDV, if succeed has to do duties honestly for five days.
Colleges
The Musician 5: Strange Days, one endurance, compulsion to force someone faced with possible gratification to make temperence roll or succumb.
Impossible to Remember Party, 1 end/night, while performs all temp rolls are -1.
Brigand attracting style, 1 end, 1 para/week, can attach to group of marginal people by end of day; living large allows to avoid legal, bureac and official scrutiny; must beat players stamin+presence with essence as auto successes to find me. 7 free hours a week.
The Peacock 1: Proper plumage, 1 end, 1 para die, so long as access to wardrobe always look good enough to gain +1 app for social occasions.
Spouse-saving, 1 end, channel convict or temp to help mate reroll social.
Wife procuring, 1 end, 1 para/week, get involved in marital arrangements by end of day, avoid scrutiny and can't track without beating bureau+charis with essence as auto successes. 7 free hours a week.
The Pillar 2: Comforting matriarch embrace, 1 end, if comfort to sleep roll convict twice on wakening to regain w/p.
Equitable Partnership, 1 end, 1 para, always find backer for financial plan so long as venture has merit, am competant and have no intention of cheating.
Best friend's Couch, 1 end, 1 para, present self as long lost friend and allowed to stay with whoever, can't stay very long, avoid scrutiny. To find must beat charis+presence with essence as auto. 7 free hrs a week.
Backgrounds
Backing 3 (Convention of Water) (3xp) Backing 3 (Convention on Natural Disasters) (3xp) Backing 3 (The Cerulean Lute) Backing 3 (Bureau of Seasons) Connections 1 (The Violet Bier) Connections 1 (Bureau of Humanity) Celestial Manse 2 (1bp) Pyramid Mansions - Hearthstone = Jewel of the Celestial Mandarin Ally 1 (Kal-Reyon-Zarr the Ifrit) Artifact - In possession of magic flute, part of SP:I's arsenal Salary 3 (3xp)
Jewel of the Celestial Mandarin: Surrounds bearer with subtle aura of essence that causes gods, demons and elementals to regard with respect. Reduce difficulty of all social rolls with such creatures by 2 (min 1).
Weapon: Perfect War Fan - Speed 5, Acc +4, Dam +2L, Defense +3, Rate 3
Perfect Breast Plate - Soak +5L/3B
Soak: 6L/5B
Parry DV: 5
Dodge DV: 6 With Defense of Shining Joy - add perf to dodge DV and can use perf excellancies (9).
Harmonic Completion - increases by unmodified performance (11 (potentially 14 stacked with defense of shining joy)).
MDDV: 6 Harmonic Completion - increases by unmodified perf (11).
MPDV: 5
Combos
Tidying the Pyramid: (2nd; or 1st, 3rd or 4th with +2m) Bureaucracy Excellency; Icy Hand
Calming the Invisible Opponent: (1st, 2nd, 3rd or 4th with +2m) Presence/Socialize Excellency; (1st, 3rd, or 4th; or 2nd with 2m) Performance Excellency; Mark of Exaltation
Summoning the Valuable Party: (1st, 2nd, 3rd or 4th with +2m) Socialize Excellency; Fortuitous Fellowship
Touch Wood: (1st, 3rd or 4th; 2nd with +2m) Performance Excellency; Ice and Fire Binding
Capping the Pyramid: (1st, 3rd or 4th; 2nd with +2m) Performance Excellency; Song of Spirit Persuasion
Forgive the Bard his Song: Most importantly if defense of shining joy is already active: (1st, 3rd or 4th; 2nd with +2m) Performance Excellency; Duck Fate. Also in case: Defense of Shining Joy; Absence
Watch and Live: (1st, 3rd or 4th; 2nd with +2m) Performance Excellency; Perfection in Life
Support the Base: (1st, 3rd or 4th; 2nd with +2m) Performance Excellency; Faultless Ceremony
BP: 7 on Abilities, 3 on Virtues, 4 on Charms, 1 on Backgrounds XP: 27 on Essence, 8 on Attributes, 20 on Abilities, 30 on Charms, 9 on backgrounds, 18xp remaining; 2MP
Saving for - ride charms, integrity
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Post by Learned Hand on Nov 30, 2008 11:11:26 GMT
RED DAWN Chosen of Battles Motivation: Give power to those best able to protect Creation.
Attributes STR 3 DEX 5 STA 3 CHA 4 MAN 2 APP 4 PER 2 INT 2 WIT 4
Abilities [Journeys] Resistance 2 (2xp) [Serenity] Dodge 3, Linguistics 2 (2xp), Socialise 1 [Battles] Archery 3, Athletics 5 (knots +1) (2.5BP), Presence 3, [Secrets] Investigation 2, Larceny 3 (4xp), Lore 3, Occult 2, Stealth 5 (2BP) [Endings] Awareness 5 (2BP), Bureaucracy 2, Integrity 1 Martial Arts 3 (Infinite Fate +3) (1.5BP)
Advantages Compassion 3 Conviction 2 (3xp) Temperance 2 Valour 4 (3bp) Willpower 7 Essence 4 (27xp) Personal 15 Peripheral 42
Charms 2nd Stealth Excellency Soft Presence Practice Walking Outside Fate Subordinate Inspiration Technique
2nd Presence Excellency
2nd Athletics Excellency Forgotten Earth Burn Life Unswerving Juggernaught Principle Forward Thinking Technique (10xp) Inexorable Advance (10xp) Invisible Motion (10xp)
2nd Larceny Excellency Avoiding the Truth Technique (10xp)
2nd Martial Arts Excellency Air Dragon Sight
2nd Awareness Excellency Inevitable Pursuit
2nd Investigation Excellency
Methodology of Secrets
Colleges The Sword 3 The Mast 1 The Crow 2 The Gull 1 The Quiver 1
Backgrounds Ally (Tachi-Kun) 2 Backing (The Division of Journeys) 1 Backing (The Capital Convention) 2 Backing (The Convention on Essence Wielders) 3 Salary 1 Artifact (Infinite Fate) 3 Artifact (Star-Treading Boots) 3 Artifact (Starmetal Chain Shirt) 1 (3xp) Artifact (Dragonfly’s Ranging Eye) 2 (2BP) Artifact (Starmetal attunement disk) 1 (3xp) Artifact (Pattern Spider’s Thread) 1 (3xp) Celestial Manse (Gem of entrance) 3 (3BP)
Experience: Spent: 87 Total: 84 Unspent: -3
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bravesirrobin
Geek of Geeks
Post-Whore
He bravely turned his tail and fled
Posts: 1,453
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Post by bravesirrobin on Apr 9, 2009 23:08:43 GMT
LEDAAL TAKEZOChosen of Endings Motivation: To end the corruption and inefficiency within the Celestial Bureaucracy. Intimacies: The Five-score Fellowship, House Ledaal, The Realm, Honour+Integrity, Nazri, S:PI Operatives Strength | 2 | Charisma | 5 | Perception | 2 (4XP) | Dexterity | 5 | Manipulation | 2 (4XP) | Intelligence | 3 | Stamina | 2 | Appearance | 5 | Wits | 4 | | | | | | | Resistance | 5 (2bp) | Craft | | Archery | | Ride | | Dodge | 2 | Athletics | | Sail | | Linguistics | 3 | Melee | 2 (1XP) | Survival | | Performance | | Presence | 5 (2bp) | Thrown | | Socialise | 2 | War | | | | | | | | Investigation | 3 | Awareness | 3 | Compassion | 2 (3XP) | Larceny | | Bureaucracy | 5 (2bp) | Conviction | 4(3bp) | Lore | 3 | Integrity | 5 (2bp) | Temperance | 2 | Occult | 2 | Martial Arts | 5 (2bp) | Valour | 3 | Stealth | 2 | Medicine | | Willpower | 7 |
Languages: High Realm (Native), Old Realm, Flametongue, Riverspeak Essence 4 (27XP) Personal 15 Peripheral 42 Committed 8 Backing | Convention of Fire | 2 | Backing | Convention on War | 1 | Backing | Convention on Essence Wielders | 1 | Backing | Independents | 3 (6XP) | Backing | Divison of Endings | 3 (6XP) | Artifact | Indelible Katana | 4 (2bp) | Salary | | 2 | Connections | Gold Faction | 2 (3XP) | Connections | Bronze Faction | 3 (6XP) | Connections | Division of Battles | 2 (3XP) | Connections | Division of Secrets | 1 (3XP) | Sifu | | 2 |
2nd Resistance Excellency Optimistic Security Practice Someone Else's Destiny Shield of Destiny Impeding the Flow (10XP) 2nd Presence Excellency Force Decision 2nd Investigation Excellency Efficient Secretary Technique (10XP) 2nd Bureaucracy Excellency 4th Bureaucracy Excellency Icy Hand Terminal Sanction (10XP) 2nd Integrity Excellency Unhearing Dedication 2nd Martial Arts Excellency 4th Martial Arts Excellency Secrets of Future Strife Blade of the Battle Maiden XP Spent 93 XP Total 101 MP Spent 0 MP Total 2
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