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Post by Blackrat on Feb 28, 2008 17:49:48 GMT
All sounds good to me - though I maintain that another option is to create 3 characters who are ok at mass combat, but can also do other things. (War is only one ability!) That way we can pick our strategy when we get there. I agree with BSR that a non-MC character is useless in MC, but a MC character is not useless in non-MC... But yeah, I'm happy to use Allies if people prefer. Mass combat's not my favourite anyway. I'd also like to acknowledge that LH must have put a not insignificant amount of effort into getting the quotes above to appear correctly. Good work, sir
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Post by Learned Hand on Feb 28, 2008 17:54:06 GMT
Bless you.
BR has a point; if you all stick 3 dots in war then you lose very little, and only a maximum of 2 dots from your mass combat dice pools.
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bravesirrobin
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Post by bravesirrobin on Feb 28, 2008 17:58:39 GMT
We still haven't had the offical 'No' to the dual characters idea, thouugh LH's steadfast ignoring of it is pretty clear I can certainly see the argument for merely creating balanced characters who can cope with anything, but I still think a need to discuss our plans in advance may be necessary. You can't create a character who can do everything. Unlike a normal campaign the situation here is more specialised and having characters who can't join in all possible activities would be more annoying. I think a primary question is going to have to be; How will the Islanders react to Dragon Bloods wandering around? That can affect huge amounts of our character creation process, DBs find stealth harder than Solars, we generally don't look human after all....
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Post by Learned Hand on Feb 28, 2008 18:17:47 GMT
We still haven't had the offical 'No' to the dual characters idea, thouugh LH's steadfast ignoring of it is pretty clear Sorry; there were a fair few questions and I missed the dual-character one. I don't like it. My reason is that I like the idea that some of your strategies will be closed as soon as you've finished your characer. It creates more of a challenge, in that you will need to be inventive with some problems. I don't like the idea of 'that's a thorny problem. I'll tag in the character who has all the charms I need to solve it' That said, if you all want to do it then I'll go with it. It's your game too. I can certainly see the argument for merely creating balanced characters who can cope with anything, but I still think a need to discuss our plans in advance may be necessary. You can't create a character who can do everything. Unlike a normal campaign the situation here is more specialised and having characters who can't join in all possible activities would be more annoying. That''s what I was hoping to do in this thread. I think a primary question is going to have to be; How will the Islanders react to Dragon Bloods wandering around? That can affect huge amounts of our character creation process, DBs find stealth harder than Solars, we generally don't look human after all.... Good question. You can expect that as the island is nominally affiliated to the Wavecrest Archipelago DBs will not be treated with hostility. You will, however, get a fair few stares and high-ups will want to know why you're there. In other words, stealth is one alternative, bare faced lying is another.
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Post by Blackrat on Feb 28, 2008 18:22:38 GMT
You can't create a character who can do everything. No, but I think that's the challenge, isn't it? We don't know what we'll face so we have to be prepared for anything - and in particular, prepared to use our ingenuity when we come up against something our characters can't do. That was my point in the post a while back. Again, I'm happy to have a different (more specific) challenge, but that sounds like a fun one to me. Not least because it's different from the typical Exalted style of "What needs doing? Oh cool, remind me which of us has 40 dice in that?" (... And hence we probably don't know the answer to the "how will the islanders react?" question, if the above is indeed a challenge we're all happy with.) I'm happy to dual-character but I do think it might not be feasible in a single (even day-long) session. I was assuming LH's ignoring the point was because he's happy either way.
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bravesirrobin
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Post by bravesirrobin on Feb 28, 2008 18:23:51 GMT
Ok cool.
My vote then goes like this:
We create our team of commandos, with the appropriate backgrounds to give us a bigger force if necessary. But we try to avoid calling them in, becuase it makes us look bad and takes away from our glory.
We should try to communicate closely about character creation. Especially about backgrounds.
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Post by Blackrat on Feb 28, 2008 18:25:43 GMT
And also, I was assuming LH would tell us if there was something specific we needed to do in character creation, like "Give 'em Stealth, 'coz if they're seen they're dead."
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Post by Blackrat on Feb 28, 2008 18:30:53 GMT
Ok cool. My vote then goes like this: We create our team of commandos, with the appropriate backgrounds to give us a bigger force if necessary. But we try to avoid calling them in, becuase it makes us look bad and takes away from our glory. We should try to communicate closely about character creation. Especially about backgrounds. Happy with that - though I don't see why using troops takes away from our glory. Again, 3 DBs versus 3,000 Yozi worshippers (plus unknown potential other dangers)... But then, my character can argue such if you ask her. (If you're just trying to avoid having mass combat because OOC you don't like it, then do say so - I'm happy not to have it. But I don't buy that IC argument.) Certainly agree with your last para.
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Post by Blackrat on Feb 28, 2008 18:33:43 GMT
Oh, and one more thing... I just love posting.
...
No, seriously. Would it be fun to have a prelude discussion IC to sort all this out? We'd then just need vague character concepts, and could basically discuss IC what we wanted to take with us. This would help establish character (mechanically and not) for the final character creation process, and would be an interesting prelude to the actual adventure. Not to mention giving LH a bit of a heads-up on our intentions. Although frankly, he wouldn't even need to be there necessarily.
(Something like: "Here's your brief. You have one day to prepare." [IC prelude discussion] "Right, you're sailing in to the island." [IC RP day])
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bravesirrobin
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Post by bravesirrobin on Feb 28, 2008 18:36:53 GMT
Oooo, interesting.
I mean that if we defeat the island of Yozi Worshippers alone we gain greater glory than leading our troops to victory. I admit it's not a huge difference.
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Post by Blackrat on Feb 28, 2008 18:38:16 GMT
I mean that if we defeat the island of Yozi Worshippers alone we gain greater glory than leading our troops to victory. I admit it's not a huge difference. Yeah, of course we do - but I think a DB would have to be pretty reckless to not think it might be a bit dangerous. Obviously some are that reckless, but no need to confine our characters to be so. I'll take your "Oooo, interesting" as a "Yes"
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bravesirrobin
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Post by bravesirrobin on Feb 28, 2008 18:39:32 GMT
I mean that if we defeat the island of Yozi Worshippers alone we gain greater glory than leading our troops to victory. I admit it's not a huge difference. Yeah, of course we do - but I think a DB would have to be pretty reckless to not think it might be a bit dangerous. Obviously some are that reckless, but no need to confine our characters to be so. I'll take your "Oooo, interesting" as a "Yes" I'm not that reckless. It's not like I'd jump through a portal after a mysterious Necromancer without thinking it through carefully.....
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Post by Blackrat on Feb 28, 2008 18:42:15 GMT
I'm not that reckless. It's not like I'd jump through a portal after a mysterious Necromancer without thinking it through carefully..... I can't remember if I said I *heart* Cathak Garel Jadzia ;D
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bravesirrobin
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Post by bravesirrobin on Feb 28, 2008 18:43:45 GMT
;D ;D ;D ;D ;D ;D ;D
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Post by oneiros on Feb 28, 2008 22:49:10 GMT
Lots of posting tonight...
I agree that an IC prelude talk would be useful. And yes to notion of having chars who have a reasonable force at disposal if situation requires it (but I gues that will come out in prelude from discussion of the brief).
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